It has been a little over 10 months since we launched the first public beta of Grav. We quickly reached our 0.9.0 release goals as outlined in the Grav Roadmap, and have spent the subsequent months bug fixing, adding requested features, and laying the groundwork for our upcoming 1.0.0 release.
A common question has been raised a few times on the forum, and it usually goes something like this:
"With traditional CMS platforms such as Joomla, WordPress, Drupal, etc, I can easily change themes and my site is instantly transformed. How does this work in Grav?"
In an effort to answer this question, I will endeavor to provide some of the fundamental operating paradigms behind traditional CMS platforms and how Grav's approach turns them on their heads.
I was asked on our Slack chat the other day about the best way to debug Grav plugins. I started to type out my process but quickly realized it would be better to show rather than tell. Yesterday I did a quick 30 minute Google Hangout and because it was of the Air variety, it also recorded it for posterity on YouTube.
I thought I would mention that OSTraining has published an interview I did with them that outlines what Grav is about and its place in the universe.
Today we have made several updates to the getgrav.org site. The most obvious of which is a refresh in header images, but also there several other updates throughout, but most focus on improving the downloads section.
So, you’ve decided to get Grav and build a site with it. Congratulations! Building with Grav gives you the power and flexibility you need to realize your site but you need to develop that site first. Using an efficient development strategy will allow you to build your site faster and hassle-free. You might even have fun while doing it!
When you look at how easy it is to set Grav up and get it running on a remote server, it can be very tempting to just do development there, especially given the fact that there are no databases to migrate over, and everything is file-based. However, don't be tempted by this approach! In this blog post I'll endeavor to explain why...
Grav really never had a proper logo before. Frankly we never got around to it as we were too focused on making Grav as powerful and flexible as possible. But thanks to our good friend Christian at pixeden.com, we now have a new logo!
Since we launched the getgrav.org site, we have been repeatedly asked about a forum for new Grav users. We have been focused on improving Grav and releasing updates, but after finding Muut we were able to quickly set up a powerful real-time forum for our budding community.
Now that Grav is out in the wild as a Beta Release, I'de like to take this opportunity to outline what our plans are. Grav is already powering several sites and we wanted to make the core, some skeletons, and of course plugins available to those that want to check it out. However, Grav is not complete and there are several key areas we intend to focus on in the near future. So on to the Roadmap!
Updated 010/01/2015 to reflect current progress.